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PC Gamer (Italian) 36
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PC Gamer IT CD 36 2-2.iso
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SINDEMO
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sindemo2.exe
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data
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base
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pak0.pak
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models
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view_rlaunch.def
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Text File
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1998-09-22
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1KB
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57 lines
SDEF
//
// The file declaration section
//
path models/rlaunch
//origin -18 -15 -8
origin -5 15 0
scale 1.0
rlaunch_base.sbm
rlaunch_base.tga
//
// Declare the animation types and files
//
ready1 rlaunch_ready.SAM
fire1 rlaunch_fire.SAM
idle1 rlaunch_idle1.SAM
//idle2 rlaunch_idle2.SAM
//idle3 rlaunch_idle3.SAM
putaway1 rlaunch_putaway.SAM
//
// Define model group areas
//
id 200 group weapon bone barrel 0 180 110
//
// The initialization section
//
!init:
//
// Define the aniamtion sound references
//
client aliasprefix RLaunch_
//server aliascache snd_fire "weapons/rlaunch/mix1.wav"
client aliascache snd_fire "weapons/rlaunch/new3.wav"
//client aliascache snd_fire1 "weapons/magnum/fire3.wav"
//client aliascache snd_silfire1 "weapons/magnum/silshot.wav"
//server ammoclipsize 15
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
// server ready1 last ready
client fire1 first randomsound snd_fire 1
client fire1 first attach barrel sprites/gunblast.spr time 0.1 scale 0.8 origin 20 0 0 randomroll
// dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
client fire1 first dlight 1 0 0.1 0 0 0 400 0 1.0 0.8
server fire1 first weaponsound
server fire1 first shoot
// server putaway1 last putaway